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Great olm
The Chambers of Xeric (Great Olm — final raid boss).
Mechanics
- Three-handed boss: clawed hands plus the head, each with mechanics.
- Crystal bursts, lightning, fire walls and acid pools per phase.
- Final 'enrage' phase hits hard — bring brews and restores.
- Drops the Twisted bow, Kodai and other raid uniques.
Drop table
common30 items
Chaos rune
200–300
Death rune
100–200
Blood rune
80–200
Soul rune
80–200
Crystal key
3–7
Rune arrow
150–300
Runite bolts (unf)
150–350
Dragon dart tip
50–100
Dragon arrowtips
50–100
Magic seed
3–5
Ancient shard
3–7
Clue scroll (hard)
1
Raw monkfish
50–100
Steel bar
50–200
Shield right half
2–4
Grimy toadflax
50–100
Grimy ranarr weed
10–50
Grimy irit leaf
50–100
Grimy kwuarm
50–100
Grimy cadantine
50–100
Grimy snapdragon
20–60
Grimy lantadyme
30–100
Grimy dwarf weed
30–80
Grimy torstol
20–50
Adamantite ore
25–80
Runite ore
20–50
Uncut emerald
10–30
Uncut ruby
5–20
Uncut diamond
5–20
Pure essence
150–400
uncommon2 items
Stats
Combat stats
Combat
1043
Hitpoints
1600
Attack
272
Strength
272
Defence
180
Magic
272
Ranged
272
Size
5x5
Defensive bonuses
Stab
200
Slash
200
Crush
200
Magic
200
Ranged
50
Weakness: RangedAttack style: Magic, RangedPoison immuneVenom immune