All bosses

Zulrah
Zulrah's shrine in the poison waste, south of Zul-Andra.
Mechanics
- Rotates between green (ranged), blue (magic) and red (melee) forms.
- The green and blue forms also spit venom clouds and summon snakelings; the red form only strikes players within four tiles.
- Switch prayers and gear to match the active form each phase.
- Avoid the venom clouds and reposition between rotations.
- Toxic — bring anti-venom and high-healing food.
Drop table
always1 items
common10 items · 1/10 each
uncommon11 items · 1/11 each
rare4 items · 1/512 each
very rare3 items · 1/900 each
Stats
Combat stats
Combat
725
Hitpoints
500
Attack
0
Strength
0
Defence
140
Magic
100
Ranged
330
Size
5x5
Defensive bonuses
Stab
0
Slash
0
Crush
0
Magic
-45
Ranged
50
Weakness: MagicAttack style: RangedSlayer level 95AggressivePoison immuneVenom immune